10 fixed lines · 2,100x max win · 96.7% RTP
The Catherby docks at first light, and one thing worth waiting for: three Scatters anywhere on the board open the free spins, where Money Fish land carrying a cash value and an Angler Wild collects every one of them.
The base game is deliberately traditional - no tumbling reels, no respins, nothing to learn - because the whole point of the machine is the free spin round, and every extra mechanic would be competing with it for your attention. There is no Wild and no Money Fish in the base game at all: both belong to the round, which is what makes it feel like a different machine rather than more of the same.
Two Anglers on the same board each collect the whole board, so a board holding 40x pays 80x rather than 40x. That interaction, and the ladder of retriggers behind it, is where the game's biggest wins come from.
The feature opens on average once every 140 spins, and that figure is exact rather than estimated: each reel strip carries exactly three Scatters, spaced far enough apart that no reel can ever show two, so a reel shows one exactly nine times in ninety-six. Roughly two thirds of the game's entire return sits behind that one event.
Everything a spin does is decided from the provably fair seed before the reels start turning - the stops, every fish's value, where the Anglers land and what the collection pays. Nothing about the animation's speed or length can change it, and nothing you press during it can either.
2,100x your total stake. A free spin round is capped there - counting the spin that opened it - and ends the moment it reaches the ceiling, with any spins still owed forfeited. It happens about once in 160,000 spins.
Land three or more Scatters anywhere in view. They do not need to be on a payline, and at most one lands per reel, so three, four or five are all possible - awarding 10, 15 or 20 free spins. It happens about once every 140 spins.
The fisherman, and he appears only during free spins. He is wild for every paying symbol, and when he lands he collects the value of every Money Fish on the board. If two land on one spin, each of them collects the whole board.
Anglers are counted for the whole round. The fourth awards 10 more free spins and a 2x collection multiplier, the eighth makes it 3x, and the twelfth makes it 10x, where it stays for the rest of the round. A collection is paid at the multiplier that was in force when that spin started.
No. A Money Fish is worth exactly nothing until an Angler lands to collect it - which is the whole tension of the round. If an Angler lands with no fish on the board, he may throw a Fishing Explosive to make some.
Every round is generated from a server seed that is hashed and shown to you before you bet, combined with a client seed you control and an incrementing nonce. When you rotate your seed the old server seed is revealed, so you can replay every round it produced and confirm nothing changed after the fact.
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