7x7 cluster pays · multiplier bubbles that multiply together to 256x · 10 to 14 free spins · high volatility · 5,000x max win · 96.47% RTP
A cluster pays slot on the beach at Karamja. Forty-nine fruit fill a seven by seven grid and any five or more of one kind touching, up, down, left or right, pays. Winners burst away, the rest fall, new fruit drop in from above, and it goes on while something pays. Any fruit in a winning cluster can blow a multiplier bubble, x2 in the base game and x2 or x4 in the free spins, and all the bubbles in one cluster are multiplied together, up to 256x. Three golden fruit open the free spins.
Fruit Party is a rebuild of the cluster slot whose whole idea is a multiplier that multiplies. We set it on Karamja, the tropical island, with a beach party for a stage: strawberries, oranges, apples, grapes and plums, a star and a heart for the small change, and a golden fruit for the scatter. The reels, the paytable and the odds are the original's own.
The bubbles are where the game lives. In the base game about one winning fruit in eight blows one, and every bubble doubles the cluster, so a cluster with three bubbles on it pays eight times over. In the free spins nearly a third of the winning fruit blow bubbles and some of them are x4, which is how a cluster of twelve can carry its full 256x and a feature can reach the cap.
This is a high volatility slot, as the original is. Most features pay a few dozen times the bet; a few stack bubbles on a big cluster and those are the rounds that reach hundreds or thousands of times the bet. The 5,000x cap ends a round the moment it is reached.
The music is Old School's own: Sea Shanty 2 under the base game and Jungle Island under the free spins. Everything a spin does is decided from the provably fair seed before a fruit moves: every drop, every bubble and its number, every golden fruit, and the whole chain of tumbles, which is computed on the server and replayed on screen.
An Old School RuneScape themed cluster pays slot. Seven reels by seven rows, five or more of one fruit touching pays, winners tumble away, and multiplier bubbles of x2 and x4 can appear on any winning fruit and multiply together.
When a cluster wins, each fruit in it may blow a bubble: x2 in the base game, x2 or x4 in the free spins. All the bubbles in one cluster are multiplied together, up to 256x, and the cluster is paid times the product. The bubbles belong to that cluster; the next tumble starts clean.
Three, four, five, six or seven golden fruit open 10, 11, 12, 13 or 14 free spins. The same counts during the feature add the same spins again, without limit. The bubbles come far more often in the free spins and x4 bubbles join the x2s.
It costs 100 times your bet and puts at least three golden fruit on the next spin, which opens the feature. More can land, and then more spins are awarded.
96.47%, the original's figure, measured here over four million simulated spins, with the buy within a tenth of a point of it. The most a round can pay is 5,000x your bet.
High. The multipliers multiply together, so most of the return comes in bursts and long quiet runs are normal.
Karamja is Old School RuneScape's tropical island: Brimhaven, Tai Bwo Wannai, the fruit stalls and the beach. A fruit party belongs there, and the music is the island's own.
Every round is generated from a server seed that is hashed and shown to you before you bet, combined with a client seed you control and an incrementing nonce. When you rotate your seed the old server seed is revealed, so you can replay every round it produced and confirm nothing changed after the fact.
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