6x5 cluster pays · golden squares · a rainbow that pays coins, clovers and pots of gold · three free spins modes · 10,000x max win · 96.34% RTP
A cluster pays slot set in the Rogues' Den under Burthorpe at night. Thirty symbols fill a six by five grid and any five or more of one kind touching, up, down, left or right, pays. Winners leave, the rest fall, new symbols drop in, and it goes on while something pays. Every cell a winning symbol stood on turns to a golden square. If a rainbow is on the board once the cascades are done, every golden square reveals a coin, a four-leaf clover or a pot of gold. Three, four or five scatters open one of three free spins modes.
Le Rogue is a rebuild of the cluster slot whose idea is gold laid under every win and a rainbow that cashes it in. We moved it from a Paris back street to the Rogues' Den, the thieves' hideout under Burthorpe: a masked rogue in place of the raccoon, a wanted poster for the wild, and the top hat, the beer, the cheese and the rat trap kept, because they are half the joke. The paytable, the modes and the buys are the original's own.
The golden squares are where the game lives. A spin with a few clusters leaves six or eight squares; a rainbow turns each into a coin, mostly bronze, sometimes silver, now and then gold. A clover beside a coin multiplies it, and two clovers add up first. A pot of gold acts last: it collects every coin on the board, and then every golden square reveals again, and that goes on until a reveal brings no pot. That chain is how a handful of squares becomes hundreds of times the bet.
The three free spins modes are three ways of being kinder to the gold. In Luck of the Rogue the squares stay from spin to spin until a rainbow activates them. In All That Glitters they stay for the whole feature, even once activated, so every rainbow pays everything laid so far. In Treasure at the Rainbow's End there is a rainbow on every spin and no bronze coins at all. This is a medium volatility slot, as the original is, with a 10,000x cap that ends a round the moment it is reached.
Everything a spin does is decided from the provably fair seed before a symbol moves: every drop, every square's reveal, every clover and every pot, and the whole chain of cascades, which is computed on the server and replayed on screen.
An Old School RuneScape themed cluster pays slot. Six reels by five rows, five or more of one symbol touching pays, winners cascade away and leave golden squares behind, and a rainbow turns the gold into coins, clovers and pots of gold.
Every cell a winning symbol stood on turns to a golden square. Gold does nothing on its own. If a rainbow is on the board once the cascades are done, every golden square reveals a coin worth 0.2x to 500x, a clover that multiplies the squares touching it, or a pot of gold. In the base game the gold is cleared when the spin is over.
A pot of gold collects the value of every coin on the board and of every pot before it, times any clover touching it. Then every golden square reveals again, and that goes on until a reveal brings no pot.
Three scatters open Luck of the Rogue, 8 spins where the gold stays until a rainbow activates it. Four open All That Glitters, 12 spins where the gold never resets. Five open Treasure at the Rainbow's End, 12 spins with a rainbow every spin and no bronze coins. Two, three or four scatters during a feature add 2, 4 or 4 spins, and four move the feature up a mode.
A Bonus Hunt spin at 3x your bet lands scatters about five times as often. A Rainbow spin at 50x puts a rainbow on the board. Luck of the Rogue at 100x and All That Glitters at 250x put three or four scatters down on the next spin.
96.34%, the original's figure, measured here over millions of simulated spins, with each of the four buys within a point of its published return. The most a round can pay is 10,000x your bet.
The Rogues' Den is Old School RuneScape's thieves' hideout under the Toad and Chicken in Burthorpe, where the rogue outfit comes from. A masked thief on a night street belongs there.
Every round is generated from a server seed that is hashed and shown to you before you bet, combined with a client seed you control and an incrementing nonce. When you rotate your seed the old server seed is revealed, so you can replay every round it produced and confirm nothing changed after the fact.
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