Party Run

Run the course · bank any time · 98% RTP

RTP
98%
Difficulties
4
Lanes
10 - 19
Cash out
Any lane

Party Run is an agility course with money on it. Every lane you cross raises the multiplier on your Old School RuneScape gold, a trap anywhere along the course ends the run, and you can bank what you've built at any lane. The difficulty you pick decides how many traps there are.

How to play Party Run

  1. Choose a difficulty. Easy hides 1 trap among 20 spots and gives you 19 lanes to cross, Medium 3 traps and 17 lanes, Hard 5 and 15, and Daredevil 10 and 10.
  2. Set your stake and press Go. The whole course is laid out the moment you bet.
  3. Each press of Next lane crosses one more lane, and the button shows what the next lane is worth before you press it.
  4. Cash out after any lane you've crossed. Cross every lane and the run pays out automatically.
  5. Hit a trap and the run ends and the stake is lost.

About Party Run

The course is drawn from 20 spots, and the difficulty you choose decides how many of them are traps - 1, 3, 5 or 10. The multiplier is the inverse of the cumulative survival odds with a flat 2% edge taken off, so - as with Mines - the trap count changes your volatility and not the cut.

The paytable was reverse-matched against the real published figures for this format, so the numbers line up with what experienced players expect from it elsewhere.

Party Run FAQ

What is the house edge on Party Run?

2%, flat, at every trap count.

Can I cash out mid-run?

Yes, after any lane you've crossed - the current multiplier is always on screen.

Is Party Run provably fair?

Every round is generated from a server seed that is hashed and shown to you before you bet, combined with a client seed you control and an incrementing nonce. When you rotate your seed the old server seed is revealed, so you can replay every round it produced and confirm nothing changed after the fact.

18+ only. FireBet is not affiliated with Jagex Ltd. Play responsibly.